About
I'm Daniel. I love to tackle difficult problems and deliver
creative solutions through quality engineering.
Proficient in Japanese at the
JLPT N1 level.
🇯🇵 日本語版
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Telemedicine Examination Service
As the sole developer, I led design, development, and deployment of
the iOS version of the Stethoscope Video Conferencing app,
delivering an App Store ready product to the sales team in 6
months--expanding the customer base by 10x and registered accounts by
6x.
I headed new feature development for the Vue.js video
conferencing app. Using WebRTC, I upgraded our mobile and browser
products to lossless audio, leading to significant quality of
service improvements.
Recognizing the need for an
integrated development and testing environment, I built a production
mirror of our AWS services, allowing for rapid prototyping in
response to feedback from product and sales.
Potential Hydropower in Kobe Prefecture
Estimated hydropower generation by utilizing and improving the H08
Model.
I increased performance of the river routing algorithm from
O(n2) to O(n) time complexity, significantly raising the ceiling of possible input resolutions
for future research.
I wrote algorithms to estimate hydropower and compare results with
estimation by Japanese Ministry of the Environment.
Switch Game Engine Audio Pipeline
I
successfully deployed Biquad Filter and Speed Change algorithms
within a high-traffic, low-level C++ API, ensuring on-time project delivery and a seamless product
release.
Contributed to project efficiency by diligently
tackling bug-fixing tasks and thorough testing initiatives, ranging
from high-coverage Unit Tests automated with Jenkins to defining
comprehensive Acceptance Tests.
Big Data Hourly Energy Analytics
Handled critical operations for a
sophisticated distributed 18 server system, that leveraged
MapReduce, Apache Spark, HDFS, HBase, and MongoDB.
I served as the primary point of contact and provided solutions for
clients who utilized the Java Spring and JavaScript-based product.
Tone Matrix Thesis Project
I independently conceived and developed an Android-based music
application for my Bachelor's thesis project.
Designed and implemented a unique touch input system, allowing users
to
create music interactively with drawn pictures that dynamically
influence music generation.
Trashionista
Led a team of four in the successful delivery of a game within a
20-day game jam period, overseeing design, programming, asset
creation, scheduling, and task management. Utilizing insights gained
from my previous solo game jam project, "mu," I dynamically
connected gameplay with music generation.
The project
uniquely merges rhythm and dress-up genres.
mu
Conceptualized, coded, and released within an 8-day game jam period
as the sole contributor. Earned an overall rank of
80th out of 313 entries, securing 45th place for music and 55th
for gameplay.
Engineered a unique musical experience by creating an
audio engine that dynamically generates music through gameplay.
Fjelf in the Shelves
Organized and led a team of three to create and submit a game for a
48-hour game jam,
securing an overall ranking of 13th out of 87 entries.
In addition to programming, I also took charge of audio
production and task allocation. Was notably voted
2nd place for theme and 15th for audio.
Chick Chick Go!
Conceptualized, designed, coded, composed music, integrated art
assets, and
deployed a Unity-based game within a tight 48-hour timeframe.
Received an overall ranking of 28th out of 58 entries.